ROSS MACTAGGART / 3D ARTIST

ABOUT ME

ABOUT ME

ABOUT ME

Hi, I’m Ross — a 3D artist based in Scotland, creating thoughtful images for spaces, products, and characters. I’m interested in the quiet details that make a scene feel believable: the weight of materials, the way light settles, and the story inside an object.

Hi, I’m Ross — a 3D artist based in Scotland, creating thoughtful images for spaces, products, and characters. I’m interested in the quiet details that make a scene feel believable: the weight of materials, the way light settles, and the story inside an object.

01 / ABOUT THE ARTIST

THE PRACTICE

THE PRACTICE

THE PRACTICE

My work moves between arch-viz, product, character, and prop imagery. I like projects that reward patience, clear thinking, and a little bit of obsession over the final frame.

My work moves between arch-viz, product, character, and prop imagery. I like projects that reward patience, clear thinking, and a little bit of obsession over the final frame.

My work moves between arch-viz, product, character, and prop imagery. I like projects that reward patience, clear thinking, and a little bit of obsession over the final frame.

MODELLING

Shape, proportion, and the details that make an object feel lived in.

TEXTURING

Materials with enough variation, wear, and response to feel believable.

LIGHTING

Light, colour, and atmosphere used to give the image its point of view.

RENDERING

The final balance of composition, clarity, mood, and a clean delivered frame.

HOW I WORK

HOW I WORK

HOW I WORK

From the first reference board to the final pixel, I keep the process collaborative and visual.

From the first reference board to the final pixel, I keep the process collaborative and visual.

From the first reference board to the final pixel, I keep the process collaborative and visual.

01

FIND THE SHAPE

Start with the brief, references, and the proportions that make the idea feel right.

02

BUILD THE FEELING

Model, texture, light, and compose until the image has a point of view.

03

POLISH THE FRAME

Refine the small things — surface response, colour, atmosphere, and the final read.

TOOLS I REACH FOR

TOOLS I REACH FOR

TOOLS I REACH FOR

A flexible setup across 3D, rendering, and image finishing — ready to change with the image.

A flexible setup across 3D, rendering, and image finishing — ready to change with the image.